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Rules for ATB
LEAGUE MAKEUP
- Two Leagues of 12 teams each.
Each league has two divisions of 6 teams
- We strive for as many human owned
teams as possible, but it not possible to do this so their will be PC
led teams
- Division winners plus two wild card
teams make the playoffs. Wild Card teams can come from either
division in the league
- Schedule is unbalanced, but not
ridiculously so. Division opponents play 14 times, inter-division
8 times.
- DH's will be used in both leagues
ROSTERS/TEAM OPTIONS
- 30 Player Rosters (all active).
The 5 additional players are necessary because of injuries that occur
during the simulation.
- Positional makeup is entirely up to
the owner. You can carry as many pitchers or batters as you would
like, as long as you have 30 total.
- Park can be any year, for any
stadium 1883 through 2008.
- Team Name is entirely up to owner
STADIUM SELECTION
- Any park from 1901 till know is
fair game
- Please submit the year and the park
you want (park factors change from year to year)
- DMB uses different PF's for each
combination of handedness and hit type (LH/RH for 1B, 2B, 3B, HR).
- In the off chance two owners select the same park, preference will be
given to the owner with the worst draft slot.
- We can't have two of the same parks
(two Fenway's, two Yankee stadium's, etc) even if owners request
different years.
PLAYER POOL
MINIMUM PLAYING TIME. See
below for restrictions. There are no exceptions to this in and
therefore no-part time players.
* All Batters must have 450 Plate
Appearances (sorry 1994 Paul O'Neil)
* All Starting Pitchers must have
a minimum of 20 GS
* All Relief Pitchers must have
50 IP. Relievers can spot start during the course of the
season but can never be part of the 4 or 5 man rotation.
Maximum % start allowed is 49% (as per line-up sheet).
- POSITION REQUIREMENTS. As an owner, I want to have the
ability to start a player out of position if I want to. If I want all
offense and no defense, I should be allowed to start by first basemen in
the outfield and be damned with the consequences. The problem of
course is knowing what the limits are. Since defensive ratings are
determined by me at the time the player is created, it leaves too much
leeway as go guessing. If a player happened to get garbage time in
1 game completely out of position should he be eligible for that position
in DMB? If so, how should I determine ratings after just one (or a
handful of games played)?
However, the DMB engine does
allow for this, and has a built in mechanism to downgrade defensive
ratings when players are out of position. It just needs a little
help and so the following rules are in place:
* Any player who appears in
at least 45% of his "real-life" games played a the position
will not suffer a penalty
* For players with more than
two rated positions, this percentage is dropped to 20%
* If, and only if, an owner
wants to break this rule, I will remove the DMB rating from this
second position and allow DMB to automatically downgrade as they
see fit.
* If exemption is not
requested, all ratings remain as is and owners are free to keep
these players in back up positions.
2 Position Examples:
- Jim Hickman played 74 games
at 1B and 79 in CF - 48% and 52% respectively. He is eligible
at both positions.
- Dick Allen. played 91 at
3B, 47 in LF - 66% and 34% respectively. He is only eligible
to start full time
3B
3 Position Examples
- Stan Musial. 41 LF, 64 CF,
76 RF - 23%, 35%, 42% respectively. Eligible to start full
time at all three.
- Randy Ready. 51 2B, 52 3B,
16 LF - 43%, 44%, 13% respectively. He is only eligible to
start full time at 2B
and 3B.
DRAFT DAY
- Draft Order determined randomly by
commissioner using the Excel "Random Number Generator" function.
- 30 Round Draft
- Each owner is pre-assigned a
specific 15 minute block of time to make a selection. If you miss
your block of time, you are skipped, and the next owner is allowed to
make a selection once his block of time has started. The
skipped owner can go back and make the missed selection at any time
thereafter.
- In general, the draft runs from 9
AM to 10 PM each weekday. For
those who can't make early picks you can email me your pick the night before.
- Owners can also submit lists to me,
in order of preference, and I will post a pick for them if they wish.
This is not recommended, but can be accommodated.
PC LED TEAMS (none in ATB XI)
- PC Teams have an inherent
disadvantage to human led teams since they do not have the ability to
change their lineups/rotations during the course of the season.
- Teams will have an additional 5 men
on the roster to try and counter balance this issue.
- Teams will be drafted by the
commissioner based upon a formula that ranks each batter and pitcher.
This formula and ranking will not be shared prior to the draft, but will
be shared if anyone wishes after the draft. This could be used as
an audit to ensure Commissioner is not using this list to his own teams
advantage.
TRADES AND FREE AGENTS
- Teams will get 10 Free Agent moves
per season
- Teams will get unlimited DL moves
- FA list is the same as the draft
list, i.e., minimum playing time requirements are the limitation
- Unlimited trading.
- Trading deadline is 8/31
- Free Agent deadline for
non-performance is 8/31, injury replacement continues.
WEEKLY SCHEDULE
- 15 Days Simulated Per Week over the course
of 11 Weeks
* Sunday - Lineups and Free
Agents Due 8 PM+ 4 Games Run
* Monday - 4 Games Run
* Tuesday - 3 Games Run
* Wednesday/Thursday- Weekly
write-up posted.
* If for whatever reason
games can not be run on a given day, they will be made up the
following day. This has no impact on owners as there is no
ability to submit lineup changes between game days.
Spreading games out over multiple days is simply for enjoyment
purposes.
- If
you request a Free Agent (straight add drop or DL)
- assume you are
going to get him and insert into your lineup. If
something goes haywire and more than claim is submitted for the same
player, we'll just delay the first day of sims by 24 hrs and straighten
out the owner who missed out.
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